Stroke survivors directly link stroke education with their ability to access appropriate treatments and reduce their risk of future strokes. However, with such a diverse population a universal mode of delivering education must be sought. This work places the artist at the heart of educating patients and carers about their disease by developing a technical process of delivering 3D computed tomography (CT) patient stroke data on the Virtual Reality (VR) platform. VR has already been proven as an efficacious rehabilitation tool for this population but its use in education has not yet been established. This work is being piloted in a new collaboration between the Art & Design Faculty at the University of New South Wales, Australia and the Stroke Rehabilitation Service at St Vincent’s Hospital in Sydney. Importantly, this paper places the artist’s at the centre of the process – from developing the concept, to prototyping and creating the final visual aesthetic.
Elliot Mishler cautions against the ‘unremarkable interview’ and the ‘voice of medicine’ that so oftenprevail in the consultation room. The purpose of this collaborative work is to allow stroke patients to see their own visualised clinical data, with the guidance of the clinical professional, on a HD screen and immersive VR platforms. It reunites the patient with their personal recovery story.
This complements what Foucault terms the ‘medical gaze’ where medical imaging separates our body from the individual. Contemporary medical imaging modalities such as CT and Magnetic Resonance Imaging (MRI) allow greater reductive understanding but sever the link to the person. The intention of this work is to generate arts-led 3D computer visualisations from CT and MRI data. The aim of project is to reconnect this of body and mind through alternative aesthetic.
Media Used: 3D CGI – Osirix, Maya and Nuke
Dr John McGhee is a practicing 3D Computer Artist, Senior Lecturer and the Director of the 3D Visualisation Research Lab at University of New South Wales (UNSW Australia). He also holds the position of Deputy Director of the National Institute for Experimental Arts (NIEA) in the faculty.
John’s visual practice explores art and design-led modes of visualising complex scientific and biomedical data using 3D computer arts software, most recently using Virtual Reality (VR) techniques. His academic research builds on this theme with collaborative projects across the visual arts and biomedical sciences. Examples include VR in stroke rehabilitation, clinical MRI visualisation, bio-nano cellular visualisation, microscopy data visualisation, asthma care and engagement in infection control. All these projects push to improve models of working between artists, designers, patients, the public and healthcare professionals. These research projects all connect to the innovation agenda, demonstrating how the creative arts, design and media can mutually benefit the biomedical field of research and clinical care.