Art is often a question of representation. And representation of life is at the heart of artistic creation. If one dives into very small size scales (beyond the famous Planck constant), we can work on the representation of life at the atomic scale.
As everyone knows, at this scale , it is not the principles of classical physics that apply, but those of quantum mechanics. If one is interested in living in this type of dimension, he is faced with a population of protons, photons, electrons, and other particles, which form a strange ecosystem, and whose quantum behavior is difficult to understand. Behavior of elementary particles of our life defies our usual sense of space and time.
Also, these particles form a living world in a higher number of dimensions. There are at least four dimensions, and probably more. As a digital and generative artist, it is quite exciting to be interested in this type of representation, and the use of computer helps us in this way. A quantum computer is not yet available, but many simulation tools exist, and allow us to make quantum calculations, no longer based on the classic use of bits, but rather qubits.
The quantum theory is an important tool to enable travel in what is often called the fourth dimension, which is time. It is especially an important part of the functioning of wormholes, which can help build bridges in space-time.
Exploring the possibilities of quantum mechanics for artistic creation opens new paths to a variety of creative ways. The use of quantum instead of classical calculations is just beginning.
Many new artistic explorations are at the corner of our future!
Media Used: Python, Blender
Alain Lioret is a Generative Artist and a Professor at “Arts et Technologies de l’Image” (University Paris 8, France) within the laboratory INREV (Digital images and Virtual Reality). He has been working for several years on research on the applications of artificial life and artificial intelligence (connexionism, evolutionism, cellular automata) in the artistic field.
Lioret is author of the books “Emergence de Nouvelles Esthétiques du Mouvement”, and “L’Art Génératif”. He is a specialist in research & development (innovative techniques in 3D animation, use of dynamics, etc), and he participates in multiple projects (virtual actors, Attitude Studio R&D, etc.). Alain Lioret works on Being’s movement and Artificial Life, using techniques with biological inspiration: neural networks, genetic algorithms and programming, fractals, simulations of crowd, and quantum computing.